What I Learned Manning a Communist Border Point

This weekend I was minding my own business, browsing Steam for a new game, when I was selected from the October labour lottery to be a border guard between a newly-created Communist state and the capitalist scum on the other side.

The two countries have just finished a six-year war. Terrorists, wanted criminals, and suicide bombers will be trying everything in their power to get past me.

GrumpCat Oh Great

As the makers of my new game, Papers, Please, explain:

Congratulations. 
The October labor lottery is complete. Your name was pulled.
For immediate placement, report to the Ministry of Admission at Grestin Border checkpoint.
An apartment will be provided for you and your family in East Grestin. Expect a Class-8 dwelling.
[Anna’s note: Class-8 roughly translates to ‘shit hole.’]
Glory to Arstotzka

The communist state of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin.

Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists.

Using only the documents provided by travelers and the Ministry of Admission’s primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested.

Playing turned out to be a surprisingly psychological experience, and I learned a lot.

Continue reading

Advertisements